App主要有五种状态,分别是:
应用程序没启动
程序在前台运行,不过没有接收到事件。
一般每当应用要从一个状态切换到另一个不同的状态时,中途过渡会短暂停留在此状态。唯一在此状态停留时间比较长的情况是:当用户锁屏时,或者系统提示用户去响应某些(诸如电话来电、有未读短信等)事件的时候。
程序在前台运行而且接收到了事件,这也是前台的一个正常的模式。
程序在后台而且能执行代码,大多数程序进入这个状态后会在在这个状态上停留一会,时间到之后会进入挂起状态(Suspended),有的程序经过特殊的请求后可以长期处于Backgroud状态。
程序在后台不能执行代码。系统会自动把程序变成这个状态而且不会发出通知。当挂起时,程序还是停留在内存中的,当系统内存低时,系统就把挂起的程序清除掉,为前台程序提供更多的内存。
APP的生命周期就是UIApplicationDelegate中的回调方法,这些方法是根据状态变化进行响应的地方,其中最常用的就是以下7个方法:
application:willFinishLaunchingWithOptions: 在App启动时调用表示应用加载进程已经开始,常用来处理应用状态的存储和恢复 application:didFinishLaunchingWithOptions: 表示App将从未运行状态进入运行状态,用于对App的初始化操作 applicationDidBecomeActive: 当应用即将进入前台运行时调用 applicationWillResignActive: 当应用即将进从前台退出时调用 applicationDidEnterBackground: 当应用开始在后台运行的时候调用 applicationWillEnterForeground: 当程序从后台将要重新回到前台(但是还没变成Active状态)时候调用 applicationWillTerminate: 当前应用即将被终止,在终止前调用的函数。通常是用来保存数据和一些退出前的清理工作。如果应用当前处在suspended,此方法不会被调用。 该方法最长运行时限为5秒,过期应用即被kill掉并且移除内存。
AppDelegate实现了UIApplicationDelegate,有以下方法可供测试:
//在App启动时调用表示应用加载进程已经开始,常用来处理应用状态的存储和恢复 func application(_ application: UIApplication, willFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -> Bool { print("willFinishLaunchingWithOptions") print("——应用开始加载——") return true } //表示App将从未运行状态进入运行状态,用于对App的初始化操作 func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { // Override point for customization after application launch. print("调用:didFinishLaunchingWithOptions") print("——应用开始运行——") return true } //当应用即将进入前台运行时调用 func applicationDidBecomeActive(_ application: UIApplication) { print("调用:applicationDidBecomeActive") print("——应用即将进入前台——") } //当应用即将进从前台退出时调用 func applicationWillResignActive(_ application: UIApplication) { print("调用:applicationWillResignActive") print("——应用即将从前台退出——") } //当程序从后台将要重新回到前台(但是还没变成Active状态)时候调用 func applicationWillEnterForeground(_ application: UIApplication) { print("调用:applicationWillEnterForeground") print("——应用即将从后台进入前台——") } //当应用开始在后台运行的时候调用 func applicationDidEnterBackground(_ application: UIApplication) { print("调用:applicationDidEnterBackground") print("——应用开始在后台运行——") } //当前应用即将被终止,在终止前调用的函数。通常是用来保存数据和一些退出前的清理工作。如果应用当前处在suspended,此方法不会被调用。 该方法最长运行时限为5秒,过期应用即被kill掉并且移除内存 func applicationWillTerminate(_ application: UIApplication) { print("调用:applicationWillTerminate") print("——应用即将终止——") }
虽然都有这些方法,但是我实测下来,在AppDelegate种有的方法并没有打印信息,也就说明没有被调用。
applicationDidBecomeActive applicationWillResignActive applicationWillEnterForeground applicationDidEnterBackground
这几个方法并没有打印信息,不管我如何在前台或者后台。因此,我又在SceneDelegate中找到了对应的方法:
func sceneDidBecomeActive(_ scene: UIScene) { // Called when the scene has moved from an inactive state to an active state. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. print("调用:applicationDidBecomeActive") print("——应用即将进入前台——") } func sceneWillResignActive(_ scene: UIScene) { // Called when the scene will move from an active state to an inactive state. // This may occur due to temporary interruptions (ex. an incoming phone call). print("调用:applicationWillResignActive") print("——应用即将从前台退出——") } func sceneWillEnterForeground(_ scene: UIScene) { // Called as the scene transitions from the background to the foreground. // Use this method to undo the changes made on entering the background. print("调用:applicationWillEnterForeground") print("——应用即将从后台进入前台——") } func sceneDidEnterBackground(_ scene: UIScene) { // Called as the scene transitions from the foreground to the background. // Use this method to save data, release shared resources, and store enough scene-specific state information // to restore the scene back to its current state. print("调用:applicationDidEnterBackground") print("——应用开始在后台运行——") }
这次就完整的打印了生命周期方法,操作依次是:运行、按一次Home键返回桌面、重新进入App、双击Home键然后Kill掉应用。
除了在AppDelegate和SceneDelegate中可以监听生命周期之外,还可以在ViewController等地方监听,代码如下:
func applicationNotification() { //应用开始在后台运行的时候通知 NotificationCenter.default.addObserver(self, selector: #selector(applicationDidEnterBackground), name: UIApplication.didEnterBackgroundNotification, object: nil) //当程序从后台将要重新回到前台(但是还没变成Active状态)时候通知 NotificationCenter.default.addObserver(self, selector: #selector(applicationWillEnterForeground), name: UIApplication.willEnterForegroundNotification, object: nil) //应用进入运行状态通知 NotificationCenter.default.addObserver(self, selector: #selector(applicationDidFinishLaunching), name: UIApplication.didFinishLaunchingNotification, object: nil) //应用即将进入前台运行时通知 NotificationCenter.default.addObserver(self, selector: #selector(applicationDidBecomeActive), name: UIApplication.didBecomeActiveNotification, object: nil) //应用即将进从前台退出时通知 NotificationCenter.default.addObserver(self, selector: #selector(applicationWillResignActive), name: UIApplication.willResignActiveNotification, object: nil) //应用因内存警告退出通知 NotificationCenter.default.addObserver(self, selector: #selector(applicationDidReceiveMemoryWarning), name: UIApplication.didReceiveMemoryWarningNotification, object: nil) //双击Home键杀掉应用通知 NotificationCenter.default.addObserver(self, selector: #selector(applicationWillTerminate), name: UIApplication.willTerminateNotification, object: nil) } @objc func applicationDidEnterBackground() { print("app status : applicationDidEnterBackground——APP开始在后台运行") } @objc func applicationWillEnterForeground() { print("app status : applicationWillEnterForeground——APP从后台重新进入前台") } @objc func applicationDidFinishLaunching() { print("app status : applicationDidFinishLaunching——APP进入运行状态") } @objc func applicationDidBecomeActive() { print("app status : applicationDidBecomeActive——APP即将进入前台") } @objc func applicationWillResignActive() { print("app status : applicationWillResignActive——APP即将从前台退出") } @objc func applicationDidReceiveMemoryWarning() { print("app status : applicationDidReceiveMemoryWarning——APP因内存警告退出") } @objc func applicationWillTerminate() { print("app status : applicationWillTerminate——APP应用将被终止") }
结果如图:
常用的控制器生命周期方法如下:
override func viewDidLoad() { super.viewDidLoad() print("viewDidLoad-当视图控制器的视图加载完成后调用") } override func viewWillAppear(_ animated: Bool) { print("viewWillAppear-当视图即将显示在屏幕上时调用") } override func viewWillLayoutSubviews() { print("viewWillLayoutSubviews-将要对子视图进行调整") } override func viewDidLayoutSubviews() { print("viewDidLayoutSubviews-对子视图调整完毕") } override func viewDidAppear(_ animated: Bool) { print("viewDidAppear-当视图已经显示在屏幕上时调用") } override func viewWillDisappear(_ animated: Bool) { print("viewWillDisappear-当视图即将从屏幕上消失时调用") } override func viewDidDisappear(_ animated: Bool) { print("viewDidDisappear-当视图已经从屏幕上消失时调用") } override func didReceiveMemoryWarning() { print("didReceiveMemoryWarning-当系统内存不足时调用") }
结果如图:
UIView常用的生命周期方法如下:
import Foundation import UIKit class Button:UIButton{ override func willRemoveSubview(_ subview: UIView) { super.willRemoveSubview(subview) print("willRemoveSubview-当子视图从本视图移除时调用") } override func willMove(toSuperview newSuperview: UIView?) { super.willMove(toSuperview: newSuperview) print("willMove-当视图即将加入父视图时 / 当视图即将从父视图移除时调用") } override func didMoveToSuperview() { super.didMoveToSuperview() print("didMoveToSuperview-当视图加入父视图时 / 当视图从父视图移除时调用") } override func willMove(toWindow newWindow: UIWindow?) { super.willMove(toWindow: newWindow) print("willMove-当视图即将加入window视图时 / 当视图即将从window视图移除时调用") } override func didMoveToWindow() { super.didMoveToWindow() print("didMoveToWindow-当视图加入window视图时 / 当视图从window视图移除时调用") } override func didAddSubview(_ subview: UIView) { super.didAddSubview(subview) print("didAddSubview-当视图添加子视图时调用") } }
这里是通过创建一个自定义的按钮监听,然后使用:
var button:Button! override func viewDidLoad() { super.viewDidLoad() button=Button(frame: CGRect(x: 100, y: 100, width: 100, height: 80)) button.backgroundColor=UIColor.orange button.setTitle("按钮", for: .normal) self.view.addSubview(button) button.addTarget(self, action: #selector(click), for: UIControl.Event.touchUpInside) } @objc func click(){ button.removeFromSuperview() }
点击按钮然后将其从父布局中移除,结果如下:
参考链接:iOS 生命周期 (最新最完整)
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